Getting started
Getting started
First request, auth, quotas, and the error model — the things you need before anything else.
Start with Quickstart if you just want a curl that works. Everything else here is the contract: how keys behave, what the response envelope looks like, when to retry.
| Page | What it covers |
|---|---|
| Quickstart | First request in 60 seconds. |
| Authentication | sk_live_ vs sk_test_, header format, revoke. |
| Quotas | Plan tiers, monthly units, overage behavior. |
| Rate limits | Per-minute ceiling and the tracking headers. |
| Data freshness | How fast we update during and after games. |
| Errors | Envelope, status codes, retry guidance. |
| Error codes | Every machine-readable code, with examples. |
Looking for endpoint pages or a try-it playground? Head to the REST API reference.